Coverage-guided fuzzing and generation-based fuzzing are two powerful approaches to fuzzing. It can be tempting to think that you must either use one approach or the other at a time, and that they can’t be combined. However, this is not the case. In this blog post I’ll describe a method for combining coverage-guided fuzzing with structure-aware generators that I’ve found to be both effective and practical.

What is Generation-Based Fuzzing?

Generation-based fuzzing leverages a generator to create random instances of the fuzz target’s input type. The csmith program, which generates random C source text, is one example generator. Another example is any implementation of the Arbitrary trait from the quickcheck property-testing framework. The fuzzing engine repeatedly uses the generator to create new inputs and feeds them into the fuzz target.

// Generation-based fuzzing algorithm.

fn generate_input(rng: &mut impl Rng) -> MyInputType {
    // Generator provided by the user...

loop {
    let input = generate_input(rng);
    let result = run_fuzz_target(input);

    // If the fuzz target crashed/panicked/etc report
    // that.
    if result.is_interesting() {

The generator can be made structure aware, leveraging knowledge about the fuzz target to generate inputs that are more likely to be interesting. They can generate valid C programs for fuzzing a C compiler. They can make inputs with the correct checksums and length prefixes. They can create instances of typed structures in memory, not just byte buffers or strings. But naïve generation-based fuzzing can’t learn from the fuzz target’s execution to evolve its inputs. The generator starts from square one each time it is invoked.

What is Coverage-Guided Fuzzing?

Rather than throwing purely random inputs at the fuzz target, coverage-guided fuzzers instrument the fuzz target to collect code coverage. The fuzzer then leverages this coverage information as feedback to mutate existing inputs into new ones, and tries to maximize the amount of code covered by the total input corpus. Two popular coverage-guided fuzzers are libFuzzer and AFL.

// Coverage-guided fuzzing algorithm.

let corpus = initial_set_of_inputs();
loop {
    let old_input = choose_one(&corpus);
    let new_input = mutate(old_input);
    let result = run_fuzz_target(new_input);

    // If the fuzz target crashed/panicked/etc report
    // that.
    if result.is_interesting() {

    // If executing the input hit new code paths, add
    // it to our corpus.
    if result.executed_new_code_paths() {

The coverage-guided approach is great at improving a fuzzer’s efficiency at creating new inputs that poke at new parts of the program, rather than testing the same code paths repeatedly. However, in its naïve form, it is easily tripped up by the presence of things like checksums in the input format: mutating a byte here means that a checksum elsewhere must be updated as well, or else execution will never proceed beyond validating the checksum to reach more interesting parts of the program.

The Problem

Coverage-based fuzzing lacks a generator’s understanding of which inputs are well-formed, while generation-based fuzzing lacks coverage-guided fuzzing’s ability to mutate inputs strategically. We would like to combine coverage-guided and generation-based fuzzing to get the benefits of both without the weaknesses of either.

So how do we implement a fuzz target?

When writing a fuzz target for use with coverage-guided fuzzers, you’re typically given some byte buffer, and you feed that into your parser or process it in whatever way is relevant.

// Implementation of a fuzz target for a coverage
// -guided fuzzer.
fn my_coverage_guided_fuzz_target(input: &[u8]) {
    // Do stuff with `input`...

However, when writing a fuzz target for use with a generation-based fuzzer, instead of getting a byte buffer, you’re given a structure-aware input that was created by your generator.

// Implementation of a fuzz target for a generation-
// based fuzzer using `csmith`.
fn my_c_smith_fuzz_target(input: MyCsmithOutput) {
    // Compile the C source text that was created
    // by `csmith`...

// Implementation of a generator and fuzz target for
// a generation-based fuzzer using the `quickcheck`
// property-testing framework.
impl quickcheck::Arbitrary for MyType {
    fn arbitrary(g: &mut impl quickcheck::Gen) -> MyType {
        // Generate a random instance of `MyType`...
fn my_quickcheck_fuzz_target(input: MyType) {
    // Do stuff with the `MyType` instance that was
    // created by `MyType::arbitrary`...

The signatures for coverage-guided and generation-based fuzz targets have different input types, and it isn’t obvious how we can reuse a single fuzz target with each approach to fuzzing separately, let alone combine both approaches at the same time.

A Solution

As a running example, let’s imagine we are authoring a crate that converts back and forth between RGB and HSL colors.

/// A color represented with RGB.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct Rgb {
    pub r: u8,
    pub g: u8,
    pub b: u8,

impl Rgb {
    pub fn to_hsl(&self) -> Hsl {
        // ...

/// A color represented with HSL.
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Hsl {
    pub h: f64,
    pub s: f64,
    pub l: f64,

impl Hsl {
    pub fn to_rgb(&self) -> Rgb {
        // ...

Now, let’s start by writing a couple structure-aware test case generators by implementing quickcheck::Arbitrary for our color types, and then using quickcheck’s default test runner to get generation-based fuzzing up and running.

Here are our Arbitrary implementations:

use rand::prelude::*;
use quickcheck::{Arbitrary, Gen};

impl Arbitrary for Rgb {
    fn arbitrary<G: Gen>(g: &mut G) -> Self {
        Rgb {
            r: g.gen(),
            g: g.gen(),
            b: g.gen(),

impl Arbitrary for Hsl {
    fn arbitrary<G: Gen>(g: &mut G) -> Self {
        Hsl {
            h: g.gen_range(0.0, 360.0),
            s: g.gen_range(0.0, 1.0),
            l: g.gen_range(0.0, 1.0),

Now we need to define what kinds of properties we want to check and what oracles we want to implement to check those properties for us. One of the simplest thigns we can assert is “doing operation X does not panic or crash”, but we might also assert that converting RGB into HSL and back into RGB again is the identity function.

pub fn rgb_to_hsl_doesnt_panic(rgb: Rgb) {
    let _ = rgb.to_hsl();

pub fn rgb_to_hsl_to_rgb_is_identity(rgb: Rgb) {
    assert_eq!(rgb, rgb.to_hsl().to_rgb());

mod tests {
    quickcheck::quickcheck! {
        fn rgb_to_hsl_doesnt_panic(rgb: Rgb) -> bool {

    quickcheck::quickcheck! {
        fn rgb_to_hsl_to_rgb_is_identity(rgb: Rgb) -> bool {

Now we can run cargo test and quickcheck will do some generation-based fuzzing for our RGB and HSL conversion crate — great!

However, so far we have just done plain old generation-based fuzzing. We also want to get the advantages of coverage-guided fuzzing without giving up our nice structure-aware generators.

An easy and practical — yet still effective — way to add coverage-guided fuzzing into the mix, is to treat the raw byte buffer input provided by the coverage-guided fuzzer as a sequence of random values and implement a “random” number generator around it. If our generators only use “random” values from this RNG, never from any other source, then the coverage-guided fuzzer can mutate and evolve its inputs to directly control the structure-aware fuzzer and its generated test cases!

The BufRng type from my bufrng crate is exactly this “random” number generator implementation:

// Snippet from the `bufrng` crate.

use rand_core::{Error, RngCore};
use std::iter::{Chain, Repeat};
use std::slice;

/// A "random" number generator that yields values
/// from a given buffer (and then zeros after the
/// buffer is exhausted).
pub struct BufRng<'a> {
    iter: Chain<slice::Iter<'a, u8>, Repeat<&'a u8>>,

impl BufRng<'_> {
    /// Construct a new `BufRng` that yields values
    /// from the given `data` buffer.
    pub fn new(data: &[u8]) -> BufRng {
        BufRng {
            iter: data.iter().chain(iter::repeat(&0)),

impl RngCore for BufRng<'_> {
    fn next_u32(&mut self) -> u32 {
        let a = * as u32;
        let b = * as u32;
        let c = * as u32;
        let d = * as u32;
        (a << 24) | (b << 16) | (c << 8) | d

    // ...

BufRng will generate “random” values, which are copied from its given buffer. Once the buffer is exhausted, it will keep yielding zero.

let mut rng = BufRng::new(&[1, 2, 3, 4]);

    (1 << 24) | (2 << 16) | (3 << 8) | 4,

assert_eq!(rng.gen::<u32>(), 0);
assert_eq!(rng.gen::<u32>(), 0);
assert_eq!(rng.gen::<u32>(), 0);

Because there is a blanket implementation of quickcheck::Gen for all types that implement rand_core::RngCore, we can use BufRng with any quickcheck::Arbitrary implementation.

Finally, here is a fuzz target definition for a coverage-guided fuzzer that uses BufRng to reinterpret the input into something that our Arbitrary implementations can use:

fn my_fuzz_target(input: &[u8]) {
    // Create a `BufRng` from the raw input byte buffer
    // given to us by the fuzzer.
    let mut rng = BufRng::new(input);

    // Generate an `Rgb` instance with it.
    let rgb = Rgb::arbitrary(&mut rng);

    // Assert our properties!

With BufRng, going from quickcheck property tests to combined structure-aware test case generation and coverage-guided fuzzing only required minimal changes!


We can get the benefits of both structure-aware test case generators and coverage-guided fuzzing in an easy, practical way by interpreting the fuzzer’s raw input as a sequence of random values that our generator uses. Because BufRng can be used with quickcheck::Arbitrary implementations directly, it is easy to make the leap from generation-based fuzzing with quickcheck property tests to structure-aware, coverage-guided fuzzing with libFuzzer or AFL. With this setup, the fuzzer can both learn from program execution feedback to create new inputs that are more effective, and it can avoid checksum-style pitfalls.

If you’d like to learn more, check out these resources:

  • Structure-Aware Fuzzing with libFuzzer. A great tutorial describing a few different ways to do exactly what it says on the tin.

  • Write Fuzzable Code by John Regehr. A nice collection of things you can do to make your code easier to fuzz and get the most out of your fuzzing.

  • cargo fuzz. A tool that makes using libFuzzer with Rust a breeze.

  • quickcheck. A port of the popular property-testing framework to Rust.

  • bufrng. A “random” number generator that yields pre-determined values from a buffer (e.g. the raw input generated by libFuzzer or AFL).

Finally, thanks to Jim Blandy and Jason Orendorff for reading an early draft of this blog post. This text is better because of their feedback, and any errors that remain are my own.